Speedy – Earth-Two

The Sure Shot Sidekick….

Roy Harper, Jr. is the son of a forest ranger who died while saving the life of a Navajo Indian named Brave Bow,  Brave Bow felt obligated to take in the now orphaned boy and raised him as his son.  Roy became quite proficient at the bow and spent his spare time following the adventures of his heroic idol, Green Arrow.

Eventually, Roy’s talents came to the attention of Green Arrow during an archery contest and Roy wound up assisting Green Arrow in apprehending some criminals.  After Brave Bow passed away, Green Arrow offered Roy a spot as his sidekick, and with no real direction in sight, Roy took the offer and became Oliver Queen’s ward.

Roy joined the Law’s Legionnaires or Seven Soldiers of Victory along with Green Arrow and became lost in time to be found years later by the Justice League and Justice Society.

First Appearance

Created By: Mort Weisinger and Paul Norris

Powers & Vulnerabilities

Roy is a normal human and has no powers and suffers from normal human limits.

Skills

Accurate – Roy hits his mark consistently and under heavy duress in battle situations.

Bowyer & Fletcher – Roy creates his own bows and arrows and can be considered a master craftsman at the trade.

Gadgets – Roy’s trick arrows are all made by himself, showing a style that is endearing and whimsical in some adventures and eschewing gadget arrows for only bladed ones in other adventures when he takes on a more deadly hunter aspect.

Street Fighter – Roy may not be a very well trained fighter but he gets by on the streets just fine.

Weapons Master – While his mentor Ollie is unparalleled in the use of the bow and arrow, Roy has flexed his abilities and is able to use many items as weapons giving him a strategic edge in adaptability on the battlefield.

Equipment

Arrows – Ollie’s arrows run the gamut of gadgets.  Among the most commonly used are:

  • Blade/Edge Arrows – A traditional arrow with a razor sharp point.
  • Blunt Arrow – An arrow with a hard rubber tip on the end of it.
  • Bola Arrow – An arrow that forms into a bolas to trip opponent’s feet.
  • Boxing Glove Arrow – An arrow that forms into a boxing glove to shoot at opponents.
  • Cocoon Arrow – An arrow that creates a sheath of foam around a target, immobilizing them.
  • Explosive Arrow – An arrow that creates an explosion upon impact.
  • Glue Arrow – An arrow that exudes a strong epoxy when it comes into contact with a hard surface.
  • Handcuff Arrow – An arrow that forms into handcuffs.
  • Impact Arrow – An arrow like the Blunt Arrow, but with an electrical charge.
  • Line Arrow – An arrow that comes with a line attached to it for getting from building to building.
  • Net Arrow – An arrow that expands into a net, capturing targets.
  • Sleeping Gas Arrow – An arrow that shoots an anesthetic gas.
  • Tear Gas Arrow – An arrow that shoots tear gas.
  • Torch Arrow – An arrow that has an acetylene torch in the end of it.

Bow - Roy’s bow is extremely strong and resistant to normal damage and battle stress.  He tends to carry a back up folded compound bow on the back of his quiver.

Quiver – Roy’s quiver holds at least 30 arrows locked into place.  A quick turn and jerk removes the arrow from its space and readies it for firing.  This locking mechanism accounts for Ollie not losing arrows out of his quiver all the time.

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